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Modern Cartoonist Lets start with the basics then. The cover illustration shows a cartoonist at a drawing table, his tools of the trade in the foreground. In the background through the window the world collapses into Armageddon. The cartoonist is oblivious to this development, his eyes neither on the world nor on the page, he stares forward over his drawing table to something or someone we cannot see. This comes across as the proto-typical Clowes tableau. The cover of Modern Cartoonist is similar to the majority of Clowes work, in its combinations of attractive slickness, economical conveying of information and oblique meanings, and the interior is no less so. As a booklet, Modern Cartoonist is organized around four chapters or statements. Each of these is highlighted by a small drawing incorporating the drawing tools from the cover: anthropomorphized ink and brush for the first chapter, the razor used to slit the wrist of the cartoonist for the last. These drawings hinge around a two-page centerpiece in which seven possible results are imagined to be the consequence of the cartoonists final efforts. These hit a variety of Clowesian standards, ranging from far future discovery or remembrance of the work to bored young women holding it arms length and the embrace of the pathetic looking fatcat Hollywood pitchman who envisions the television series. While this, and the other illustrations, are nice enough as far as they go they really impart little that is new to the world of Eightball. If novelty is what were after then we have to turn to the text. Each chapter is organized around a single theme. The Current Situation, the first chapter, opens inauspiciously with an error in logic. Clowes suggests that fifteen years are required for a generation to absorb the work of its predecessor and develop its own creative epoch. Clowes further suggests that the next of these dates will be 1998, the fourth generation of the comic book. In and of itself this is neither a very instructive nor a revealing way of conceptualizing historical change. Moreover, Clowes does himself a disservice by dating the debut of American comics in 1938 rather than 1934, a necessary move perhaps since allowing the origin of American comics to stand a half decade earlier would have thrown off the dates that followed. He thereby would be forced to skip EC in the first instance and align the dawn of the third epoch more closely with Elfquest than Raw or Love and Rockets. A minor point, perhaps, but a significant one insofar as it demonstrates the degree to which the type of teleology Clowes constructs here is rarely an accurate commentary on history but remains a reflection of the historians own vested interests. Clowes semi-positive assessment of the current situation (which can be summed up as bleak yet at the same time better than ever before) can be linked to the concerns of the second chapter, So, Why Comics?, in its focus on the ideal of the lone creative agent fully in charge of production of the comic. What keeps this section from feeling entirely recycled from a Cerebus letters column is Clowes references to the Freudian conception of the fetish. Freudian themes have come to dominate Eightball more and more in recent years and Clowes invocation of those themes here provides a useful guide to that terrain especially for those readers who are willing to read the imagined family story on page ten as Clowes most personal declaration yet of his own reasons not only for working in the comics medium but for producing the type of comics which Clowes has so consistently produced. If read as a form of revelation, therefore, the second chapter becomes one of the most revealingly personal moments in a comic whose entire drive in recent years seems to be a drive to confessional story-telling. To the Young Cartoonist, the third chapter, is the least interesting portion of the pamphlet resting as it does on a number of general observations about cartooning which are neither revealing nor particularly insightful. As a commentary on comics production Clowes comments fall well short, remaining so non-specific in its recommendations that one could just as easily imagine it tacked up in the Marvel bullpen as in an issue of Eightball. As a manifesto of sorts its lack of specifics probably means that it would find few detractors and, consequently, few adherents. Like a politician who declares himself in favour of freedom or opportunity coming out in favour of thought balloons hardly strikes me as a controversial stand for a cartoonist. Finally The Future and Beyond ends the pamphlet on a note which can be seen as both optimistic and pessimistic, even maudlin. Optimistic insofar as Clowes maintains a belief that comics will never be fully beaten down by progress in other media, perhaps resting some day in the arms of a small but dedicated elite. Pessimistic, of course, because Clowes seems unable to seriously entertain a future more significant than that. This pessimism is tied to Clowes Werthamesque contempt for the comics audience and other creators, a type of lame duck elitism which permeates Modern Cartoonist from Clowes dismissal of 2950 cartoonists who draw for development deals (perhaps not unlike a Ghost World film?) to the questioning of audience participation in the processes of meaning production. Clowes actually manages in these instances to make a future in which comics are ridden out of the collective memory seem appealing to me. Despite these numerous reservations it is difficult not to recommend
Modern Cartoonist as an important insight into the work of
Dan Clowes, although not as a truly interesting or meaningful statement
on comics in North America. Lacking the sustaining interest of the Jack
Chick style religious tract that it occasionally seems to mimic, Modern
Cartoonist remains nevertheless a curious piece of the always intriguing
Dan Clowes puzzle. Money Talks #1 Shane Simmons Reviewed By Jordan Raphael Money Talks #1, Shane Simmons latest contribution to the world of experimental comics, is a worthwhile attempt that falls short of the mark. His follow-up to Longshot Comics, a comics story told entirely through the use of dots, Money has an equally interesting premise: the characters are images lifted from the paper currency of various countries, the United States, Canada, and the United Kingdom among them. George Washington, Sir Wilfrid Laurier, Thomas Jefferson and four different incarnations of Queen Elizabeth II are cast members in a story of power struggles set in the half-a-horse town of Evansville. The action of this first chapter revolves around the funeral of Edward Warfield, an apparently high-ranking townsperson, whose untimely demise has left a vacuum of power in Evansville that everybody seems eager to fill. In an ironic twist, Abe Lincoln appears as the hitman who sent Edward to an early grave. There are a few elements in Moneys story worthy of recommendation. Simmons wit and facility with language are every bit as evident here as in Longshot Comics. Aided by a solid knowledge of his characters histories and a healthy dose of irreverence, he constructs a light-hearted narrative that pokes fun at things as diverse as great historical figures and bad night-time television soap operas. More often than not, Simmons jokes are successful, mostly due to his sense of timing and attachment to (and practice of) the dry, British school of humor. This comic being a premise-driven spoof, theres not much more that can be said about the writing, except that Money would probably have been more successful as a strict prose piece. The major weaknesses of this work can all be found at the illustration level. The concept of monetary figures as characters is an intriguing idea but an enormously difficult one to maintain for an entire issue. Quite simply, the people on dollar bills are visually boring; they arent particularly aesthetically appealing and their facial expressions are frozen in a dignified, static pose. Simmons tries to sidestep this latter limitation by drawing in teeth and an open mouth on talking characters. To the books detriment, he doesnt vary the width and/or extension of the lips so that what results is a binary opposition of open mouth/closed mouth that is almost as boring as if he had just used a single expression for everything. Contrary to what the author may think, staring at the same character wearing exactly the same expression panel after panel after panel does begin to try even the most enthusiastic comic book readers patience. Even this would be forgivable, however, if Simmons had used the other tools of comics creation page design and panel backgrounds effectively. For the most part, despite a very conscious attempt to vary panel sizing, Moneys layout is unimaginative, disjointed and repetitive. Whats worse, it even manages to slow down the story at certain parts something to avoid in a work of this nature and confuse the reader as to which character is talking. As for the backgrounds, Simmons use of differently shaped solid blacks is uninteresting and serves only to heighten the boredom generated by the work as a whole. The few panels where he makes use of actual illustration seem out of place and ultimately add nothing to the story. In Money Talks, the creators clever premise throws obstacles in his path that he is unable to overcome; Simmons gimmick in this instance works against him. Whether this is a result of his lack of technical proficiency or poor understanding of the comics form is unclear, but neither is forgivable. Even a second-rate artist understands that the difference between a good idea and its successful completion lies in the manner in which it is executed. Form is, and always will be, a necessary partner to content in the creation of comics. It is possible Money would have worked as an eight-page
narrative exercise in a small press anthology, or even as a mini. As a full-length
comic, however, it is far too flawed to offer a reader anything approaching
enjoyment. At the very least, there is no call to continue it as an ongoing
series which, judging from Simmons introduction, is what he intends
and, in fact, said course of action would be a gross mistake. This project
would best be served by a quick and clean ending (i.e., no second issue)
and Simmons would be wise to move on. After all, this is the man who brought
dots to new levels of comics fame; there must be other ideas kicking around
his cranium with which hell have more success. Monkey Punk Chris Butler and Various Reviewed by Tom Spurgeon, Hit List, TCJ #186 Theres a lot to recommend the new anthology Monkey Punk, featuring writer Chris Butler paired with 12 different artists in short stories ranging from one to seven pages. It puts on display a wide variety of artistic talent, including one with some degree of mainstream comics exposure (Vertigo semi-regular DIsraeli), and two with recent, graphically appealing American series debuts (Chris Hogg of Killer Fly and Andi Watson of Skeleton Key). It serves as a decent introduction for some to an artistic scene: in this case, many of the artists here have at one time been published by or distributed through Slab-O-Concrete, the Brighton, UK outfit whose closest stateside equivalent is Wow Cool Productions (a future co-publishing partner). The stories themselves strike a nice balance between slice-of-life and whimsy, and are capably done particularly the Butler-Hogg efforts. The main achievements in Monkey Punk, however, are all Butlers.
Not only are the vast majority of the stories well-constructed and entertaining,
but Butler writes to his artists strengths, from the extremely spare
narratives for Ed Pinsent in Miserable Slaves of Dogs to the
character-driven humorous dialogue that accompanies Simon Ganes artwork
in Marsha & Edie Bear Thing. Whether or not there
will be a second issue (although the covers sports the blurb spectacular
first issue, Butlers own brief introduction indicates that nothing
is certain), this is solid, stand-alone work. Musical Chairs: A Tale Ethan Persoff Reviewed by Tom Spurgeon, Hit List, TCJ #192 Like Chris Ware, with whose work this oddsized (16 inches tall by four
inches wide) self-published effort may be easily confused, fellow Chicagoan
Ethan Persoff seems to be interested in advertising icons and baroque page
layouts. But where Ware will often subvert the content, context and form
of such icons for the sake of ironic commentary, Persoff is more concerned
with surface elements: their look and general cultural symbolism.
It is these elements which shape the story; even the type is both a method
for carrying a large portion of the story and a graphic element. The resulting
seven-page comic (collected from its original serialization) is, as expected,
more a fractured meditation than a clear narrative. But its interesting,
both in the attempt and the result. And on top of that, its very nicely
designed in a way that enhances the story being told. Musical Chairs
leaves one waiting for Persoffs next project and wondering why more
people dont take his graphics-led storytelling approach. Mutts Patrick McDonnell Reviewed By Tom Spurgeon The newspaper comics page is such a vast wasteland of ancient and uninteresting holdovers, niche market-targeted sitcoms and poorly drawn punchline-a-day joke engines that talking about the death of the comic strip is a cliché even amongst the most casual readers. The situation was exacerbated by the recent retirements of the 80s most successful quality mainstream talents: Berke Breathed, Gary Larson, and Bill Watterson. Watterson in particular is missed: Calvin and Hobbes held a place even amongst the pickiest comics fans as the good newspaper strip. With that strip gone since the beginning of the year, the limited virtues of the remaining strips, even effective ones with fan followings like Dilbert and Fox Trot, become very clear. Patrick McDonnells Mutts isnt a great strip, but its a pretty good one. On the strength of the first collection, it has the potential to be a very good one. Its well-drawn, in a style that easily sets it apart from its comics page fellow travelers. It has the sort of simple premise, life as experienced by a little dog and a cat who live next door to one another, that moves the focus from endless variations on me, too humor into potentially richer, funnier territory. It has an agreeable lead: the dog, Earl, is wide-eyed enough to serve as the audiences surrogate but wry enough you dont feel bad hes taking your place (the litmus test is that the strips jokes are funnier when we see them through Earls eyes). The second lead is effective, too. Earls next-door neighbor cat, Mooch, works equally well putting the spin on one of Earls comments or driving the action himself (above). Best of all for fans of the form who miss Watterson, Mutts experiments with format and structure: many of the Sundays are designed to be printed one way and one way only; daily strips may run as three strip-wide panels one on top of the other, or in any variety of rhythms, from single panels up to nine small ones. There are some growing pains. A few of the gags are forced and unimaginative, particularly some early takes on the theme of pet ownership (I dare anyone to make a Whos walking whom? joke funny). And while Earl is a well-defined character, many others arent. In this first collection, at least, Earls owner Ozzie is a complete cypher. Even Mooch is hard to pin down sometimes. While both leads speak in ways that echo classic strip affectation (Yesh for Yes), in a few of the strips Moochs dialogue reads like a crude Pogo parody. And although this may be the result of having a great pair of leads, the strips where minor characters take center stage often fall flat. Mutts needs more foils, like the obnoxious squirrel sticking his butt out at Earl and Mooch, and less tertiary leads, like the mostly unfunny bickering bird couple who hold center stage for a couple of days. Its too soon in Mutts development to pass final
judgment on the strip. Mediocre strips are often better in their first,
heady months of syndication, and the great ones only become that way over
time. But McDonnells gentle approach, solid and entertaining characters,
and awareness of the strengths of the form give him the chance to become
as good as this first collection promises. Even if Mutts fails
to live up to that promise, McDonnell does enough things well to make his
strip the beneficiary of the quality strip publicity it deserves.
Given what passes for quality these days, he deserves every opportunity.
Call your paper. My Elected Representatives Went to Washington (and all I lost was my shirt) Tom Toles Reviewed by Gary Groth, Hit List, TCJ #181 This is more of an alert than a review: a new collection of political cartoons by Tom Toles has been issued. Go out and buy it. This is not something a Journal reader should have to be persuaded to do, but for those few of you who need some highlights as a spur: Toles reminds us of just how foul, venal, and self-serving George Bush
was in several of the wittiest and most vicious cartoons on the subject
ever published. Ma Kettle Bushs hypocrisy vis--vis family values
is beautifully illustrated. Dan Quayles parasitic irrelevance is nicely
underscored by depicting the best golf game this side of Goldfinger. Those
who got richer in the recession are represented by the Forbes 400
Richest Americans list while those who didnt are represented
by a Manhattan-sized phone directory. Ross Perots opportunistic dilettantism
is skewered in Conspiracy Theory #2,437 (Look, folks,
the reason I didnt win the election is some cartoonist out there released
a doctored picture of me, see, in an attempt to spoil the most important
day of my life.) Narrative Corpse Various; Edited By Art Spiegelman and R. Sikoryak Reviewed by Jordan Raphael (1st paragraph), Greg Stump (2nd paragraph), and Tom Spurgeon (3rd paragraph), Shit List, TCJ #188 The biggest comic book scam of 1996 and remember, this is in an industry where unscrupulous dealings are rampant has to be the release of Narrative Corpse. Based on an interesting idea, with which all Journal readers are by now familiar, it features 69 comics luminaries doing some really bad work. But probably the biggest problem with Corpse is the $25 price tag; the excessive production values effectively preclude anyone from buying it out of curiosity, which is really the only reason that anyone should want to take a look at this. I cant say that the staggered-page design (while admittedly attractive) adds much except to push the book out of the range of casual buyers. Sure, The Narrative Corpse is worth flipping through, but youll probably get tired of it in about thirty seconds. And on top of that, the design work is overly complicated and ineffective,
drawing attention to the projects weaknesses. The staggered design
for an all-paper project (this is a coffee table book?) must have cost a
fortune, but Im afraid it looks more like a Dennys menu than
a design award winner. In the end, Narrative Corpse is completely
unsatisfactory in every way. Copy the names off the back cover and start
buying their books leave the art school projects on the shelf. Nowhere Debbie Drechsler Reviewed by Kent Worcester, Hit List, TCJ #193 Canadas answer to Fantagraphics has come up with another winner in the autobiographical/confessional sweepstakes. Nowhere recounts the story of Lily, a maturing eighth-grader who moves to a tract development in the middle of... nowhere. From the first moment I saw our new house, I could tell it would be a stupid place to live, Drechsler writes, adopting the distinctive cadence of a semi-rebellious adolescent. Chester Brown meets Lynda Barry as Lily and her sisters begin to explore the surrounding environs, which include an intriguing pine forest and a small tribe of teenage misfits. Things take a particularly interesting turn when a spotty high school junior shows up with a Jefferson Airplane LP in tow. The books odd colors muddy red and pea-green evoke the feel of a 3-D comic. But the effect, rather than distracting from the story, enhances the sense of unreality that practically defines the teen experience. File under promising. Oh That Monroe When you think of mini-comics, you may be thinking of Sam Henderson. His work seems to embody the stripped-down style of the submedium, the primitive line work and body-function humor. But you only have to read a few mini-comics to realize that Henderson is near the top of the pro-am league. His drawings and ground-zero jokes may seem simple, but only because Henderson has scrubbed away the clutter a process most mini-comics artists have not yet even attempted. Hendersons primary vehicle is his mini-comic The Magic Whistle, which just reached its seventh issue; his strips have also appeared in Heavy Metals Strip Tease section, Nickelodeon, Duplex Planet, Destroy All Comics and other venues unlikely to bring him to the attention of anyone older than 30. Berkeley-based Wow Cool! has now released Oh That Monroe, which collects the complete adventures of Monroe Simmons, an überschmuck who fumbles, frets and rages from one hyperbolic humiliation to the next. Monroe may be a disconcerting ride for non-cognoscenti. Its rarely outright funny, yet its obviously supposed to be. It often reads like an abstract joke funny because it isnt but just about the time you get used to that idea, theres a bit of genuine mirth, like the wonderful play-out of a joke concerning Monroe magazine. Somewhere along the line you may start wondering whether youre cool enough for Oh That Monroe. In the introduction, Henderson says most of the work dates from five or six years ago. This explains why Oh That Monroe seems less sure than his later Magic Whistle issues, in which he has simultaneously sharpened his wit and pushed the lame gags into pure conceptualism. (Hes good enough to have a fan in Mark Newgarden, the Roland Barthes of laff deconstruction.) But there are plenty of pleasures to be had here. On closer examination, his drawings are less crude than stylized; S. Gross is a clear influence (on the subject matter as well), and there are also similarities to artists like Claire Bretecher and Keith Haring on the highbrow side. Henderson has a lot of fun with formalist humor, goofing with sound effects like Walk Walk and Write Write. The strips also have tremendous momentum, not just because Hendersons line and compositions are so clear but because he has a strong grasp of comic rhythm. Once youre in his rock-solid groove, you start believing youve read punchlines even when you havent. Its a bit like when an original Ramones producer claimed that the brutish double-time strumming and single-note bass riffing, recorded at TNT-blast volume, produced some sort of contrapuntal feedback melodies. In other words, so simple its complex. In fact, Henderson has a lot in common with the original 70s punk band. He too makes DIY art look easier than it is (as it turned out, initial appearances to the contrary, there was only one Ramones) and blurs the line between simple entertainment (pop song, gag cartoon) and avant garde exercise. Punk magazine cartoonist and Ramones cover artiste John Holmstrom is clearly Hendersons spiritual father. The Ramones became one of the great modern rock bands they werent
an experiment after all. Henderson may also be headed for greatness, whatever
that means for an American alternative cartoonist. (Hed probably be
rich or famous if he operated from Belgium or England Robert Boyd
aptly compared his work to Britains Viz in a previous
Journal.) Oh That Monroe certainly isnt
the test of Hendersons promise those wondering whether the
crown will fit should consult The Magic Whistle. But for connoisseurs
of cocktail-napkin cartoons, high-school-annual-signing comedy, National
Lampoon-style grossouts and irony-saturated jocularity, Monroe may
be the summers hot book. You may or may not get it, but
after reading this comic youll think twice before laughing at anything
else. One Life P. Craig Russell Reviewed by David Rust, Hit List, TCJ #189 In a sense, One Life, Furnished in Early Moorcock is the quintessential Neil Gaiman short story, combining the two major themes of his body of work: recollections of childhood (Violent Cases, Mr. Punch) and the power of stories (Sandman, Signal to Noise). Originally appearing as prose fiction in the 1994 anthology of Elric stories Tales of the White Wolf, Gaimans piece is the tale of an awkward English public school boy named Richard Grey whose relationship to books, especially Michael Moorcocks Elric series, helps him to endure the traumas of adolescence. As a prelude to Topps Comics forthcoming Elric miniseries, occasional Gaiman-collaborator P. Craig Russell has adapted the story to the comics medium. While the cynic in me suspects Topps would leap at any excuse to plaster Gaimans name on a cover and sell more copies (as have Negative Burn, Wiindows, and various Tekno comics), this is one case where Gaimans fans will not feel ripped off. Russells adaptation is painstakingly faithful to the source material, preserving most of the original text. A few pages actually seem a bit too text-heavy, but this is a minor flaw in a moving and insightful work. Russells characteristically superb drawing and storytelling skills eloquently contrast the drudgery of young Richards reality with the flights of fancy that form the basis of his maturing and questioning intellectual life. This is far and away the best Gaiman comic that Gaiman never actually worked on.
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